Code Theory

Code Theory (コード仮説) is the theory by virtue of which sorcerers can access to the sorcery.

Theory
1: Encoding: Encoding 2: Decoding: Code decoding 3: Processing: Processing 4: Embodiment: Realization
 * Steps:

First fee (Prima materia)→ Coding → Code decoding → Processing → Materialization → Material or phenomenon.
 * Magic Activation process:

Magic is classified into lower, intermediate, advanced, and sacred depending on the difficulty level. Moreover, it is derived from the following categories. High speed magic(quick magic),Remote magic, Chain magic, Delay magic ,Changes in supplies (Material shift), Large-scale magic: Extended ,Large scale magic: Extended chain

Sorcery can also be categorized as internal code and external code. Inside code for physical enhancement or sensory enhancement. Other external outside codes are used to generate sorcery with respect to the outside world.

The law of conservation of mass is always applied to code conversions. In other words, the scale of matter and phenomena that can be generated varies depending on the first fee(prima materia) consumed. Sorcery is also a technique for creating matter or phenomena, but the matter can be classified into four elements. Solid, liquid, gas, and plasma.

The basic attributes of magic are water, ice, fire, and electricity. And these are mainly classified into two. It is material magic and phenomenon magic. Water is a liquid and ice is a solid. Therefore, these are classified as material magic. Because fire and electricity are phenomena that combine substances, they are classified as phenomenon magic. As for the difficulty level, phenomenon magic is more difficult. The reason is that in order to create a phenomenon, it is necessary to incorporate the phenomenon on the premise of creating a substance. In short, there are more processes than material magic. It is said that the phenomenon of refining puts pressure on the magical area because it stores the process as a mental model, but the truth is not yet confirmed information.
 * Basic attributes (also for material magic and phenomenon magic):

In addition to basic attributes, magic has other attributes. Currently discovered are non-attribute magic, mental interference magic, and conceptual interference magic. Although there is no attribute magic, there is not enough data for the other two because there are too few people to handle them. Researchers are currently studying them.
 * Non-basic attributes: